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Pull requests: bevyengine/bevy

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Pull requests list

Ergonomic observer queries: SystemInput-taking SystemParam edition A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#25686 opened Sep 5, 2026 by ItsDoot Contributor Draft
Follow-ups to the Tonemapping::None change A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25685 opened Sep 4, 2026 by stuartparmenter Contributor Loading… 0.20
Don't despawn render window entities when the raw handle is removed A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25684 opened Sep 4, 2026 by beicause Member Loading…
Update tera requirement from 1.15 to 2.3 C-Dependencies A change to the crates that Bevy depends on
#25681 opened Sep 4, 2026 by dependabot Bot Loading…
Update syn requirement from 2.0 to 3.0 C-Dependencies A change to the crates that Bevy depends on
#25679 opened Sep 4, 2026 by dependabot Bot Loading…
Revert "Resolve one compositing space per camera stack (#25481)" S-Merge-Conflicts Merge conflicts :( Add this label on top of other S- labels.
#25676 opened Sep 3, 2026 by beicause Member Loading…
Separate focusability from navigation policy A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25675 opened Sep 3, 2026 by agluszak Contributor Loading…
expose complex-scripts feature (#24094)
#25674 opened Sep 3, 2026 by unclepomedev Loading…
docs: fix false docs for system info diagnostics A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25672 opened Sep 3, 2026 by andyrift Loading…
Update tera to 2.3
#25671 opened Sep 3, 2026 by agluszak Contributor Loading…
Cleanup observer system input: Trigger reborrowing A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25668 opened Sep 3, 2026 by ItsDoot Contributor Loading…
Make asset loading no longer use the type of the load. A-Assets Load files from disk to use for things like images, models, and sounds C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25664 opened Sep 3, 2026 by andriyDev Contributor Loading…
HitDataEvent trait A-Picking Pointing at and selecting objects of all sorts D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#25662 opened Sep 2, 2026 by laundmo Member Loading…
Split compositing space stacks at every clearing camera A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25661 opened Sep 2, 2026 by stuartparmenter Contributor Loading…
turn more types into wgpu wrappers A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#25660 opened Sep 2, 2026 by laundmo Member Loading…
Add DisplayTarget to bevy_window and require it on Window A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25658 opened Sep 2, 2026 by stuartparmenter Contributor Loading…
Keep float values when saving screenshots to .exr or .hdr A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25657 opened Sep 2, 2026 by stuartparmenter Contributor Loading…
Animated gizmos A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25655 opened Sep 2, 2026 by JasmineLowen Contributor Loading…
OIT example: remove conflicting handling of arrow keys A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25654 opened Sep 2, 2026 by goodartistscopy Contributor Loading…
Incremental UI updates A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Merge-Conflicts Merge conflicts :( Add this label on top of other S- labels. S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25653 opened Sep 2, 2026 by ickshonpe Contributor Loading…
ProTip! Exclude everything labeled bug with -label:bug.