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10 changes: 5 additions & 5 deletions GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2706,7 +2706,7 @@ void TerrainLogic::flattenTerrain(Object *obj)
Real totalHeight = 0;
Int numSamples = 0;
for (i=iMin.x; i<=iMax.x; i++) {
for (j=0; j<=iMax.y; j++) {
for (j=MAX(0, iMin.y); j<=iMax.y; ++j) {
Vector3 testPt(i*MAP_XY_FACTOR, j*MAP_XY_FACTOR, 0);
Bool match = false;
unsigned char flags;
Expand All @@ -2732,7 +2732,7 @@ void TerrainLogic::flattenTerrain(Object *obj)
if (rawDataHeight>centerHeight) rawDataHeight = centerHeight;

for (i=iMin.x; i<=iMax.x; i++) {
for (j=0; j<=iMax.y; j++) {
for (j=MAX(0, iMin.y); j<=iMax.y; ++j) {
Vector3 testPt(i*MAP_XY_FACTOR, j*MAP_XY_FACTOR, 0);
Bool match = false;
unsigned char flags;
Expand Down Expand Up @@ -2797,7 +2797,7 @@ void TerrainLogic::flattenTerrain(Object *obj)
Real totalHeight = 0;
Int numSamples = 0;
for (i=iMin.x; i<=iMax.x; i++) {
for (j=0; j<=iMax.y; j++) {
for (j=MAX(0, iMin.y); j<=iMax.y; ++j) {
Vector3 testPt(i*MAP_XY_FACTOR, j*MAP_XY_FACTOR, 0);
Bool match = false;
Real dx = testPt.X - pos->x;
Expand All @@ -2815,7 +2815,7 @@ void TerrainLogic::flattenTerrain(Object *obj)
Real avgHeight = totalHeight/numSamples;
Int rawDataHeight = REAL_TO_INT_FLOOR(0.5f + avgHeight/MAP_HEIGHT_SCALE);
for (i=iMin.x; i<=iMax.x; i++) {
for (j=0; j<=iMax.y; j++) {
for (j=MAX(0, iMin.y); j<=iMax.y; ++j) {
Vector3 testPt(i*MAP_XY_FACTOR, j*MAP_XY_FACTOR, 0);
Bool match = false;
Real dx = testPt.X - pos->x;
Expand Down Expand Up @@ -2892,7 +2892,7 @@ void TerrainLogic::createCraterInTerrain(Object *obj)

for (Int i = iMin.x; i <= iMax.x; i++ )
{
for ( Int j=0; j <= iMax.y; j++ )
for ( Int j=MAX( 0, iMin.y ); j <= iMax.y; ++j )
{
deltaX = ( i * MAP_XY_FACTOR ) - pos->x;
deltaY = ( j * MAP_XY_FACTOR ) - pos->y;
Expand Down
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