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Copy pathStateMachine.py
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executable file
·301 lines (259 loc) · 10.8 KB
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#!/usr/bin/env python
import time
import re
#------------------------------------------------------------------------------
def sid():
if not hasattr(sid, "counter"):
sid.counter = 0
sid.counter += 1
return sid.counter
#------------------------------------------------------------------------------
class State(object):
def __init__(self, sid, name):
self.id = sid()
self.name = name.upper()
self.handlers = []
self.input = lambda:None
self.transitions = { None:self }
def getID(self):
return self.id
def getName(self):
return self.name
def addHandler(self, handler, args = []):
self.handlers.append( handler )
return self
def readInput(self):
return self.input()
def inputCallback(self, value):
self.input = value
return self
def addTransition(self, condition, state):
self.transitions.update( {condition:state} )
return self
def addTransitions(self, transitionsDict):
for condition, state in transitionsDict.iteritems():
self.addTransition(condition, state)
def transition(self, sInput):
try:
state = self.transitions[sInput]
except KeyError:
state = self.transitions[None]
finally:
#print '[<{0:d}>{1:s}] ---> [<{2:d}>{3:s}]'.format( self.getID(), self.getName(), state.getID(), state.getName() )
pass
return state
#------------------------------------------------------------------------------
class StateMachine(object):
def __init__(self, name):
self.name = name.upper()
self.states = []
self.vars = {}
self.fnc = {}
self.tfnc = {}
self.input = raw_input
self._initial = None
self._final = None
self._current = None
def addVar(self, name, value):
self.vars.update( { name:value } )
def addFunction(self, state, fnc, **kwargs):
if state not in self.fnc:
self.fnc.update( { state : {} } )
self.fnc[state].update( { fnc.__name__: [ fnc, kwargs ] } )
def addTransitionFunction(self, state, fnc, **kwargs):
if state not in self.tfnc:
self.tfnc.update( { state : {} } )
self.tfnc[state].update( { fnc.__name__: [ fnc, kwargs ] } )
def getStateMachineFunctions(self):
return self.fnc
def getStateFunctions(self, state):
return self.fnc[state]
def runFunction(self, state, fnc):
f = self.fnc[state][fnc][0]
kwargs = self.fnc[state][fnc][1]
return f(self, kwargs)
def runTransitionFunction(self, state, fnc):
f = self.tfnc[state][fnc][0]
kwargs = self.tfnc[state][fnc][1]
return f(self, kwargs)
def initial(self, state):
self._initial = state
self._current = self._initial
return self
def final(self, state):
self._final = state
return self
def addStates(self, states):
for state in states:
self.states.append(state)
return self
def addTransitions(self, transitionsMatrix):
for cstate, transitionsDict in transitionsMatrix.iteritems():
for condition, nstate in transitionsDict.iteritems():
cstate.addTransition(condition, nstate)
def run(self, period=0, keyboardPaced=False):
fo = kin = sInput = None
while self._current is not self._final:
self._current = self._current.transition( str( sInput) )
for handler in self._current.handlers:
handler()
if self._current in self.getStateMachineFunctions():
for fnc in self.getStateFunctions(self._current):
fo = self.runFunction(self._current, fnc)
kin = self._current.readInput()
if fo is not None:
sInput = fo
elif kin is not None:
sInput = kin
else:
sInput = self.input("Input> ")
if keyboardPaced:
self.input("Anykey> ")
time.sleep(period)
#-HELPER-FUNCTIONS-------------------------------------------------------------
nx = lambda : 1
nop = lambda x: x
pp = lambda x: x+1
mm = lambda x: x-1
d2 = lambda x: x/2
dn = lambda x,n: x/n
gt = lambda x,y: x>y
lt = lambda x,y: x<y
gte = lambda x,y: x>=y
lte = lambda x,y: x<=y
#------------------------------------------------------------------------------
def printf(sm, kwargs):
var = kwargs['var']
print "DEBUG> {0:s} = {1:d}".format(var, sm.vars[var])
def vset(sm, kwargs):
var = kwargs['var']
value = kwargs['value']
sm.vars[var] = value
def vget(sm, kwargs):
var = kwargs['var']
return sm.vars[var]
def save(sm, args):
sname = args[0]
dname = args[1]
print "set = {0:d}".format(value)
sm.vars[dname] = sm.vars[sname]
def transform(sm, kwargs):
var = kwargs['var']
f = kwargs['f']
sm.vars[var] = f( sm.vars[var] )
def transformAndSave(sm, kwargs):
sname = kwargs['svar']
dname = kwargs['dvar']
f = kwargs['f']
sm.vars[dname] = f( sm.vars[sname] )
def execute(sm, kwargs): #execute an external function with an internal variable
f = kwargs['f']
var = kwargs['var']
arg = sm.vars[var]
f(arg)
return 1
def executeAndSave(sm, kwargs): #execute an external function with an and save result to an internal variable
f = kwargs['f']
dvar = kwargs['dvar']
sm.vars[dvar] = f()
return 1
# f()
# f(arg)
# ivar = f()
# f( ivar )
# ivar = f(ivar)
# transition conditions -> functions
#-EXTERNAL-FUNCTIONS----------------------------------------------------------
# def isHome():
# print "Reading input...."
# time.sleep(0.3)
# #return '0'
# def moveByOne():
# print "MoveByOne..."
# def move(steps):
# print "MoveBy {0:d}...".format( int(steps) )
# return 1
# def getAngle():
# return 120.1
def recordAngle(angle):
rfd = open('/home/config/options.cfg')
data = rfd.read()
wfd = open('/home/config/options.cfg', 'w')
wfd.write( re.sub('/av_motor/zero_angle = [0-9\.]{1,}', '/av_motor/zero_angle = ' + str(angle), data) )
rfd.close()
wfd.close()
print 'Zero Angle = {0:f} written to /home/config/options.cfg\r\n'.format(angle)
#------------------------------------------------------------------------------
def AutoZeroAvMotor(**external):
isHome = external['p1']
moveByOne = external['p2']
moveBy = external['p3']
getAngle = external['p4']
#debug = external['debug']
s0 = State(0, "Check for home on Startup").addHandler(moveByOne).inputCallback(isHome)
s1 = State(1, "Move until home is found").addHandler(moveByOne).inputCallback(isHome)
s2 = State(2, "Find where home ends, save counts").addHandler(moveByOne).inputCallback(isHome)
s3 = State(3, "Save 1/2 counts.").inputCallback(nx)
s4 = State(4, "Move until home is found again, the long way").addHandler(moveByOne).inputCallback(isHome)
s5 = State(5, "Move half way of home to end of home")
s6 = State(6, "Get angle and record angle")
sm = StateMachine("Find and Record Home Position")
sm.addVar('countStepsHomeRegion', 0)
sm.addVar('halfWay', 0)
sm.addVar('zero', 0)
sm.addFunction(s0, vset, var ='countStepsHomeRegion', value=0)
sm.addFunction(s2, transform, var ='countStepsHomeRegion', f=pp)
#sm.addFunction(s2, printf, var ='countStepsHomeRegion')
sm.addFunction(s3, transformAndSave, svar='countStepsHomeRegion', dvar ='halfWay', f=d2)
#sm.addFunction(s3, printf, var ='countStepsHomeRegion')
#sm.addFunction(s3, printf, var ='halfWay')
sm.addFunction(s5, execute, f = moveBy, var = 'halfWay')
sm.addFunction(s6, executeAndSave, f = getAngle, dvar = 'zero')
sm.addFunction(s6, execute, f = recordAngle, var = 'zero')
sm.initial(s0).final(s6).addStates([s0, s1, s2, s3, s4, s5, s6])
sm.addTransitions({ s0: {'x':s0, '1':s1, 'x':s2, 'x':s3,'x':s4,'x':s5,'x':s6},
s1: {'x':s0, 'x':s1, '0':s2, 'x':s3,'x':s4,'x':s5,'x':s6},
s2: {'x':s0, 'x':s1, 'x':s2, '1':s3,'x':s4,'x':s5,'x':s6},
s3: {'x':s0, 'x':s1, 'x':s2, 'x':s3,'1':s4,'x':s5,'x':s6},
s4: {'x':s0, 'x':s1, 'x':s2, 'x':s3,'x':s4,'0':s5,'x':s6},
s5: {'x':s0, 'x':s1, 'x':s2, 'x':s3,'x':s4,'x':s5,'1':s6},
s6: {'x':s0, 'x':s1, 'x':s2, 'x':s3,'x':s4,'x':s5,'x':s6} })
try:
sm.run(period = 0.0, keyboardPaced=False)
except KeyboardInterrupt:
print ""
#------------------------------------------------------------------------------
if __name__ == '__main__':
# handlers function that doesn't take args nor returns
s0 = State(sid, "STATE0").addHandler(moveByOne).inputCallback(isHome)
s1 = State(sid, "STATE1").addHandler(moveByOne).inputCallback(isHome)
s2 = State(sid, "STATE2").addHandler(moveByOne).inputCallback(isHome)
s3 = State(sid, "STATE3").inputCallback(nx)
s4 = State(sid, "STATE4").addHandler(moveByOne).inputCallback(isHome)
s5 = State(sid, "STATE5")
s6 = State(sid, "STATE6").addHandler(recordAngle)
sm = StateMachine("Find and Record Home Position")
sm.addVar('countStepsHomeRegion', 0)
sm.addVar('halfWay', 0)
sm.addVar('zero', 0)
sm.addFunction(s0, fset, var ='countStepsHomeRegion', value=0)
sm.addFunction(s2, transform, var ='countStepsHomeRegion', f=pp)
sm.addFunction(s2, printf, var ='countStepsHomeRegion')
sm.addFunction(s3, transformAndSave, svar='countStepsHomeRegion', dvar ='halfWay', f=d2)
sm.addFunction(s3, printf, var ='countStepsHomeRegion')
sm.addFunction(s3, printf, var ='halfWay')
sm.addFunction(s5, execute, f = move, var = 'halfWay')
sm.addFunction(s6, executeAndSave, f = getAngle, dvar = 'zero')
sm.initial(s0).final(s6).addStates([s0, s1, s2, s3, s4, s5, s6])
sm.addTransitions({ s0: {'x':s0, '0':s1, 'x':s2, 'x':s3,'x':s4,'x':s5,'x':s6},
s1: {'x':s0, 'x':s1, '1':s2, 'x':s3,'x':s4,'x':s5,'x':s6},
s2: {'x':s0, 'x':s1, 'x':s2, '0':s3,'x':s4,'x':s5,'x':s6},
s3: {'x':s0, 'x':s1, 'x':s2, 'x':s3,'1':s4,'x':s5,'x':s6},
s4: {'x':s0, 'x':s1, 'x':s2, 'x':s3,'x':s4,'1':s5,'x':s6},
s5: {'x':s0, 'x':s1, 'x':s2, 'x':s3,'x':s4,'x':s5,'1':s6},
s6: {'x':s0, 'x':s1, 'x':s2, 'x':s3,'x':s4,'x':s5,'x':s6} })
try:
sm.run(period = 0.5, keyboardPaced=True)
except KeyboardInterrupt:
print ""
#------------------------------------------------------------------------------